The "crtical point test" (aka "scissors test") requires that if any one item fails, nobody should be injured.
A "bend" is a knot that joins two ropes.
A "hitch" is a type of knot that that must be tied around another object.
The "whistle test" requires that if all rescuers let go, nobody should be injured.
The overhand knot is a convenient knot
that should be in your repertoire.
- An overhand skeleton makes a quick
stopper knot on the end of a rope.
- You can thread a second rope into an overhand skeleton to make a
ring bend (aka a water knot
- An overhand on a bight creates a quick tie-in point, although it can be difficult to untie
after it has been loaded.
- A simple overhand around another strand of rope makes a quick backup (safety)
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