The "critical point test" (aka "scissors test") requires that if any one item fails, nobody should be injured.
A "bend" is a knot that joins two ropes.
A "hitch" is a type of knot that must be tied around another object.
The "whistle test" requires that if all rescuers let go, nobody should be injured.
The overhand knot is a convenient knot that should be in your repertoire.
- An overhand skeleton makes a quick
stopper knot on the end of a
- You can thread a second rope into an overhand skeleton
to make a ring bend
(aka a water knot when
tied with webbing).
- An overhand on a bight creates a quick tie-in point,
although it can be difficult to untie after it has been loaded.
- A simple overhand around another strand of rope
makes a quick backup (safety) knot.